Brief
The goal of the August multivariant test was to create fresh summer designs to beat the control.
The Challenge
The control had been running for a month or two without being beaten. It was a relatively straightforward design, but it had come close to losing. The nearest result was "winner non-significant" – technically beaten, but not statistically conclusive, so the control held.
The Approach
Every test starts with a brainstorm. Around five designers and non-designers each pitch at least five ideas – quality doesn't matter at that stage, the point is to think differently. From there, I selected four directions: Colorbomb Expolding Out of Phone, Waffle Gameboard, a Colorbomb Gameboard, and 3D Rainbow Stripes Candies. I roughed out each layout on paper before building the finals in Photoshop.
Colorbomb Exploding Out Of Phone
Waffle Game Board
Colorbomb Game Board
3D Rainbow Stripes Candies
Game Board With 3D Colorbomb – Control Creative
Outcome
The 3D Rainbow Stripes Candies creative beat the control – and did so with a statistically significant win, which is the meaningful threshold. A non-significant win leaves the result in doubt; a significant one confirms the new creative genuinely outperforms. The three losing variants – Colorbomb Expolding Out of Phone, Waffle Gameboard, a Colorbomb Gameboard – each explored a different visual territory, which is the point of multivariant testing: casting wide enough to find what actually lands.
New Control – 3D Rainbow Stripes Candies
Losing Control – Game Board With 3D Colorbomb